Winnie-the-Pooh and the Hundred Acre Worlds

A family-friendly collectathon and 3D platformer inspired by classics like Banjo-Kazooie and Donkey Kong 64.

  • Classic Rare-style collectathon:
    exactly the dense, rewarding gameplay you remember
  • Thousands of collectibles:
    with hidden treasures and secrets waiting to be found
  • Clever backtracking & exploration:
    with world interconnectivity
  • Winnie-the-Pooh and friends
    brought into a 3D reality for a serious adventure
  • Family-friendly fun
    with wholesome adventure for all ages and a charming story

Listen to the Music → Add to Steam Wishlist →

Extracted image of pooh from A.A.Milne WINNIE-THE-POOH.

Original Pooh from the publically available A.A.Milne WINNIE-THE-POOH.

Hypothetical model of Pooh for 3D platforming!

Game Overview

Control 5 playable characters via a barrel selector, each with unique abilities to solve a myriad of puzzles and overcome curious obstacles.

Explore several diverse worlds ranging from serious to comical, metal to earth, and collect the resources to save Pooh's friends and defeat the antagonist.

The general plan is about 2 years of development. Presently, a crowdfunding effort is being planned while development continues.

Original 100 acre wood map from A.A.Milne WINNIE-THE-POOH

Original 100 aker woods from the publically available A.A.Milne WINNIE-THE-POOH.

The 100 acre wood turned into a map for constructing the 3D platformer experience.

Development overview of the 100 Acre woods in-game.

Our Vision & Inspiration

We are proudly building a true spiritual successor to the classic Banjo-Kazooie style 3D platformer collectathons. We stay faithful to the original Rare design philosophy: small-footprint worlds that feel enormous, packed with thousands of collectibles, clever backtracking, and that unmistakable golden-era magic.

No sell-outs. No chasing trends. Just pure, heartfelt homage to the games that made us fall in love with 3D platformers.

Music & Sound Design

Sound familier? We’re using authentic vintage hardware, the Proteus FX, and Roland's high quality sound samples from the 90's to deliver punchy, character-filled sounds. As a team we strive for the best, and these melodies in development are a brief lens into our internal scrutiny for a quality. As Banjo-Kazooie composer Grant Kirkhope once put it, you’ve got to have a good tune, and good chords!

It is worth noting: these songs are not Ai generated whatsoever. Our composer is tasked with taking the time, with pencil and paper, to apply proper music theory to get these melodies right.

Preview only.
Please do not download or redistribute.

1. Lobby World - Sketch

2. World Tune - Sketch1

3. World Tune - Sketch2

4. Linear World - Sketch1

5. World Tune - Sketch 3 Small Room

6. World Tune - Sketch4 Small Room

Game Screenshots

Stay tuned for drawings and images of the game as it moves forward in development.

Ready to Join the Hundred Acre Adventure?

Be the first to hear about new worlds, collectible reveals, music drops, and the upcoming 3-world demo.

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